Moved a bit to the left the “Supplied from…” text on unit panel.ģ4. Changed unit stats color on production list from white to black to match the color used for deployed units.ģ3. Removed Frozen weather from Naval units modifier statistics page (not used in-game).ģ2. Removed Muddy weather from Naval units modifier statistics page (not used in-game).ģ1. Fixed a cosmetic issue in intelligence report that included dormant divisions too.ģ0.
Activated scrolling for intelligence report.Ģ9. Fixed a bug in intelligence report preventing most distinguished active military commander to be reported. Fixed a memory leak on Intelligence panel.Ģ8. Removed db\units\divisions\none.txt from checksum calculation.Ģ7. Increased max new development name from 39 to 63 characters (fixes issues with too long division names defined in unitnames.csv).Ģ6. Fixed issues with Nuclear Submarine unit type (not counted as submarine in combats).Ģ5.
Fixed rare CTD on game exit when troops are loaded on military controlled transport fleet.Ģ3. Fixed event flags not set on clients in multiplayer games.Ģ2. Expeditionary forces set to use their own country combat, difficulty and intelligence modifiers and Min/Max positioning (instead wrongly using those of the receiving country).Ģ1. Fixed an issue with desired combat range calculation for carriers with 2 or more brigades when the 1st is not CAG.Ģ0. Fixed a bug with out_of_fuel_speed unit modifier not used properly for land units out of fuel.ġ9. Fixed a bug with "endgame" event command not ending the game in some cases.ġ8.
Fixed a bug with invalid brigades remaining attached in some cases on upgrade from one unit type to another.ġ7. Fixed a rare CTD on return of expeditionary forces between 2 AI countries when one is annexed.ġ6. Fixed a bug with invalid auto-annexation when a country does not own any provinces and also a game freeze in the same situation when “Tech Team Take Over” option is enabled.ġ5. This ORG hit to unloaded troops is now applied to all fleet missions, except for Amphibious Assault.ġ4. Fixed a bug with ORG loss (50%) of land units applied on troops unloads only from fleets on Sea Transport mission. Fixed an issue with leaders list (unable to change leaders to any unit) when a leader sent with unit to another country is available for selection.ġ3. Extended "Democracies can start war" global game setting usage to ignore both belligerence and relationship requirements (not just the belligerence one).ġ2. This setting applies to all countries now.ġ1. Fixed an issue where players controlling non-democratic countries are not allowed to declare war with "Democracies can start war" global game setting enabled. Fixed a bug with friendly nation logic where 2 countries at war with each other and against a 3rd country are counted as friendly.ġ0. Fixed bugs in production screen where production and oil conversion buttons remained active under “Convoys…” and “Automate…” panels.ĩ. Fixed a cosmetic issue where Convoys button in production screen remains enabled under “Automate…” panel.Ĩ.
Fixed a bug in production screen where right-click menu for trades remained active under “Convoys…” and “Automate…” panels.ħ. Fixed a cosmetic issue in production screen with incorrect land unit speed limits for brigades when more then one brigade is attached.Ħ. Fixed an issue with country AI files loaded twice on country creation.ĥ. Fixed an issue on conquering of a province with Rocket site(s) or Nuclear reactor(s) where those are added to the building queue of the conqueror.Ĥ. Fixed a bug with Detach brigade button availability on divisions with no brigades attached.ģ. Fixed a bug with brigades not upgrading when division is set to upgrade to a not yet available unit type or model.Ģ.